AR Design: Sparkle Kitty (Ongoing Project)

Overview:

Sparkle Kitty AR is an ongoing year-long project in which I am the lead designer. As the lead designer, I am in charge of creating the design of the user interactions, narrative storyboard, and level plan.

Sparkle Kitty AR (tentative name) can be described as a combination of Neko Atsume and  PokemonGo, in which you have the ability to interact with your cat via Augmented Reality and collect items for it around your community. It was started January 7th, 2018 with the goal of finishing January of 2019. It is in the beginning stages of development, with the testable Alpha completed in the beginning of March 2018.

Ideation and Background:

Document detailing the background of the project including personas, pillars of the game, and a storyboard ideation process in which the design will be built around.

Can be found in its entirety here.

Art Asset Design:

Document detailing how each of the assets (treats, toys, and towers) will be collected and constructed within the game.

Can be found in its entirety here.

Level Plan:

Can be found in its entirety here.

Cat Combinations:

Document detailing the requirements for each cat to be lured to the home base.

Can be found in its entirety here.

Narrative Storyboard:

Document detailing the logical universe of the story within the game and how the user ends up with the Sparkle Kitty in their AR household.

Can be found in its entirety here.

Sound Design:

Document detailing all of the expected sound within the game during creation.

Can be found in its entirety here.

Menu Screen Mockups:

These mockups dictate how a user will be interacting with the AR creation system in the game. The drag and drop system is important for the creation process of toys, treats, and towers. It also integrates well with the cat interaction system itself where the user is rewarded for paying attention to the cat.

3.1 SparkleKitty_AR

Map Mockups:

These map mockups dictate how the user will be interacting with the map collection process in the game. This micro interaction of brining the stars to the center allows the user to achieve a small sense of accomplishment after getting to that area.

SKInterface_Map

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